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Down in bermuda red key full#
This aspect is where the shift from the mostly static 2D scenes of Agent A to full 3D has hurt the game the most. Gameplay is a mix of Monument Valley-style puzzles and hunting for hidden objects. The soundtrack is also on point, full of jaunty tunes that reinforce the laid-back atmosphere. The resulting style plays nicely with the tropical locale, with each island having a unique theme and color palette. Like Agent A before it, Down in Bermuda nixes textured surfaces in favor of pure colors and gradients. The bare-bones story is paired with a clean visual style. Some of these island denizens will lend you a hand, while others will impede your progress. On these tropical isles you’ll encounter a wide cast of creatures, including giant turtles, a bony pirate, and a friendly duck. You guide Milton from island to island, solving puzzles and collecting magic orbs to open portals. Why did he wait three decades to get off his plump rump and find a way home? Bermuda must be a nice place to spend a decade or three. (I suppose Down in the Bermuda Triangle would’ve been too much of a mouthful.) Having lost his middle years to the island, he one day decides to make his way back to civilization, where he hopes to reunite with his wife and child. The protagonist of Down in Bermuda is Milton, a pilot who 30 years ago crash landed on a tiny island that in no way resembles the real Bermuda. Lacking the uniqueness of its forebearer, Down in Bermuda struggled to leave me with a strong impression. While Monument Valley and its sequel are fine games in and of themselves, they spawned a subgenre of puzzlers that quickly became uncomfortably crowded. So when I fired it up I was disappointed to find that the spy trappings of Agent A were long gone in their place was a style that more closely resembled Monument Valley. This, of course, meant that I had certain expectations of Down in Bermuda. I’d gone into it with uncertain expectations yet come away impressed. Agent A had been a pleasant surprise, packed with attractive set pieces inspired by Connery-era James Bond and brain-tickling puzzles that were equal parts tactile and engaging. When I heard that Yak & Co, the developers of Agent A, had released a new game, I was eager to check it out. Follow the Bring Your Own Pixels curator page to discover more indie gems!